Duck Hunt Extreme

The season is open.

RTP
96.70%
Max win
100,000×
Board
6×5 tumble
Launching soon Try the demo

Thirty cells, no paylines: eight or more matching symbols pay anywhere on the board, wherever they land. Winning symbols clear, the survivors fall, fresh ones drop in from above and the board pays again for as long as new wins keep forming. Scatters open the MARSH GALLERY, where an ammo crate sets your shells and the room you draw decides what flies. Five ways in, all at the same return — what changes is what each one can reach.

Duck Hunt Extreme base game, desktop

Captured from the shipped build against the game’s own math books.

RTP
96.70%All five wager entries, spread 0.000%
Max win
100,000×1 in 6,194,932 base rounds
Board
6×530 cells, scatter pays, no paylines
Win from
8+Matching symbols anywhere — position never matters
Wager entries
5One ante plus three direct buys

Game rules

  • Scatter pays and tumble — eight or more of a symbol pay wherever they sit on the 6×5 board; there are no lines and no fixed direction. Every winning symbol is removed, the ones above drop into the gaps and new ones fall in from the strip above the window. The board is re-read after each drop and keeps paying until nothing new forms, and every win in the chain adds up.
  • MARSH GALLERY — the gallery bonus, in about 1 in 260 base rounds. Scatter count picks the room — dawn, storm or frost — and every gallery opens on an ammo crate pick that sets how many shells you carry into it.
  • RETRIEVER ROUND — ante only. Not rare in the base game: unreachable in it, at any frequency. It is what the ante actually buys, and it lands in about 1 in 30 ante rounds.
  • BLOOD MOON — a gallery room the ante alone can draw. No buy reaches it, and every publish audits that it never does.
  • Mystery Gate — a gate that resolves to none, Super or Epic, reached naturally through the Marsh Cache Trail in about 1 in 1,112 base rounds. An Epic gate hands off to GOLDEN FLIGHT.
  • PRIME SEASON — the rarest content in the game, in roughly 1 in 400,418 base rounds. It occurs naturally in base and ante and cannot be bought at any price, by design.
  • DOUBLE DOG DARE (3× per spin) — an ante, not a buy: a standing per-spin cost that opens the RETRIEVER ROUND and the BLOOD MOON room, neither of which the base game can reach. It is access, not better odds — the return is identical.
  • MARSH GALLERY (100×) — a guaranteed gallery, immediately. If a gallery is what you want, this is the entry that buys one.
  • MYSTERY GATE (200×) — always plays the gate, which decides none, Super or Epic. It is not a gallery buy: it reaches a gallery slightly less than half the time, so a player after a gallery should take the 100× instead.
  • EXTREME WHEEL CHALLENGE (2,000×) — one booked spin of a 20-wedge wheel, and the only entry that draws no board at all. Ten wedges read 0X and the booked zero rate is 33.738% — half the visible face is not half the chance, and the wheel presents a result the server has already chosen. A bigger prize is always rarer, and the smallest prize is 2,500× against a 2,000× entry, so every result that is not zero is real profit.

Disclaimer

Malfunction voids all wins and plays. A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds. The expected return is calculated over many plays. The game display is not representative of any physical device and is for illustrative purposes only. Winnings are settled according to the amount received from the Remote Game Server and not from events within the web browser. TM and © 2026 Stake Engine.